The Competitiveness of the European Videogame Software Industry

This study is part of the COMPLETE Project (2007-2010)  whose aim is to analyse the future competitiveness of the EU ICT sector in emerging ICT technologies. COMPLETE is co-financed by JRC-IPTS and the ENTREPRISE and INDUSTRY Directorate General of the European Commission.

 

Publications

Validation Workshop

Policy-related links

 

Publications

FINAL REPORT: Born digital, Grown digital: the European Videogames industry (2010). G. De Prato, C. Feijóo, D. Nepelski, M. Bogdanowicz, J.P. Simon

 

Validation Workshop - 10 June 2010 (Brussels)

The workshop presented for validation and discussion the results of a study on "the Competitiveness of the European Videogame Software Industry", which is aiming at assessing the emerging trends and the strengths and weaknesses of EU firms, in order to highlight drivers for improving the competitiveness of the EU video game software industry. The workshop focussed on the game industry, on its market potential, on the related emerging technologies. In spite of being a very young industry, video games already managed to become a large and growing share of the media and content industries. The purpose of this workshop was to assess Europe’s future competitive position in the video game software industry, as well as to discuss how EU policy could support in strengthening that position. Particular attention was placed on Mobile and On-line Games developments.

For more information, see the workshop documents:

 

Workshop presentations

The general context of Software in Videogames

 

Session 2: Lessons from the MOBILE videogames segment

 

Session 3: Lessons from the ON LINE videogames segment

Session 4: The policy intervention domains

NON EU policy to attract video game companies         

EU policy section

 

 

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Policy-related links:

 

 

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Contact:

Giuditta.De-Prato(at)ec.europa.eu